Document Title: [Battlezone Tech.html (html file)]
Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs))
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V (P20:Y)
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
K 9
L 10
M 11
N 12 FIRE
P 13 START
R 14 LFT REVERSE
S 15 LFT FORWARD
T 16 RT REVERSE
U 17 RT FORWARD
(P20:V) RESET V 18
W 19
X 20
LED PWR Y 21
GND Z 22 GND
P20: 44-pin edge connector (main/large board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
+5V REG B 2 +5V REG
C 3 +22VDC
D 4 -22VDC
COIN L E 5
COIN C F 6 SLAM
COIN R H 7 TEST
COIN CNTR R J 8 COIN CNTR L
K 9 COIN CNTR C
L 10
M 11
GND N 12 GND
P 13
R 14
Z OUT S 15 Z GND
X OUT T 16 X GND
Y GND U 17 Y OUT
(P18:V) RESET V 18
W 19 -5VDC
X 20 +12VDC
(P18:2) +5V OUT Y 21 +SENSE (+5V)
GND Z 22 -SENSE (GND)
Notes:
------
- anything in parenthesis was added by me.
Everything else, straight from the manual!
- RESET is shown active low at P20 and active high at P18. Go figger!
BATTLEZONE
COMP SIDE P18 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B
3 +22V C
4 D
5 SP+ E GND
6 SP- F
7 START LED H
8 J
9 K
10 L
11 M
12 FIRE N
13 START P
14 L REVERSE R
15 L FORWARD S
16 R REVERSE T
17 R FORWARD U
18 V RESET
19 W
20 X
21 Y LED PWR
22 GND Z GND
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 +22V C
4 -22V D
5 E L COIN
6 SLAM F C COIN
7 TEST H R COIN
8 L COIN CNT J R COIN CNT
9 C COIN CNT K
10 L
11 M
12 GND N GND
13 P
14 R
15 Z GND S Z OUT
16 X GND T X OUT
17 Y OUT U Y GND
18 V RESET
19 -5V W
20 +12V X
21 +SENSE Y +5V OUT
22 -SENSE Z GND
---------------------------------------------------------------------------
Typed in by Rob Clark (rex@buhub.bradley.edu)
Battlezone settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
TOP 8 SWITCH DIP
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 coin for 2 plays
XXXXXX01 1 coin for 1 play
XXXXXX00 2 coins for 1 play
XXXX11XX Right coin mech x 1
XXXX10XX Right coin mech x 4
XXXX01XX Right coin mech x 5
XXXX00XX Right coin mech x 6
XXX1XXXX Center (or Left) coin mech x 1
XXX0XXXX Center (or Left) coin mech x 2
111XXXXX No bonus coin
110XXXXX For every 2 coins inserted, game logic adds 1 more
101XXXXX For every 4 coins inserted, game logic adds 1 more
100XXXXX For every 4 coins inserted, game logic adds 2 more
011XXXXX For every 5 coins inserted, game logic adds 1 more
BOTTOM 8 SWITCH DIP
87654321
--------
XXXXXX11 Game starts with 2 tanks
XXXXXX10 Game starts with 3 tanks $
XXXXXX01 Game starts with 4 tanks
XXXXXX00 Game starts with 5 tanks
XXXX11XX Missile appears after 5,000 points
XXXX10XX Missile appears after 10,000 points $
XXXX01XX Missile appears after 20,000 points
XXXX00XX Missile appears after 30,000 points
XX11XXXX No bonus tank
XX10XXXX Bonus taks at 15,000 and 100,000 points $
XX01XXXX Bonus taks at 20,000 and 100,000 points
XX00XXXX Bonus taks at 50,000 and 100,000 points
11XXXXXX English language
10XXXXXX French language
01XXXXXX German language
00XXXXXX Spanish language
4 SWITCH DIP
XX11 All coin mechanisms register on one coin counter
XX01 Left and center coin mechanisms on one coin counter, right on second
XX10 Center and right coin mechanisms on one coin counter, left on second
XX00 Each coin mechanism has it's own counter